AI Insights · Timothy · January 2021
Q4 2020 Performance of Top Boxing Games on iOS in Europe
An analysis of the top 5 iOS boxing games in Europe during Q4 2020 reveals fluctuating downloads and active users. Sensor Tower provides detailed insights into the trends of these popular sports applications.
In the fourth quarter of 2020, the iOS platform witnessed varying performances from the top boxing games in Europe. Data from Sensor Tower offers a closer look at these trends.
Boxing Star by FourThirtyThree Inc. saw its revenue peak in late October at around $10K, with weekly active users reaching their highest at nearly 30K in the same month. Downloads for the game spiked at over 7K in mid-October but experienced a gradual decline toward the end of the quarter.
Vivid Games S.A.'s Real Boxing 2 experienced its highest downloads in mid-November with a substantial 39K, while weekly active users peaked at over 61K around the same time. The game's revenue also showed an upward trend in November, topping at around $4K.
Electronic Arts' EA SPORTS™ UFC® had a consistent performance in terms of revenue, with a notable rise to over $4K in late October. The game's weekly active users reached a high of over 53K in the same period, and downloads saw a significant increase to over 20K in late October as well.
WWE Mayhem from Reliance Games witnessed its revenue grow towards the end of December, hitting nearly $4K. The game's downloads and weekly active users maintained a steady rate, with downloads peaking at nearly 5K in late October and active users reaching over 11K in early November.
Lastly, Glu Games Inc.'s WWE Universe showed a modest trend in downloads, with a slight increase to over 1K by the end of December. Active users saw a small growth, peaking at around 1.9K in late November.
For more detailed insights and data on the performance of these and other mobile applications, Sensor Tower remains a valuable resource for industry analysis and trends.